Oh, and if you're unlucky enough to lose all your scientists (death's too good for them, I say), volcanoes explode and throw up the kind of stuff that results in instant death.Īnd that's basically it. But anyone who's played the game will know that most of your opponents are in a permanently bad mood, dodge your rapid-fire laser with apparent ease, and have a nasty habit of mutating into something even quicker and more annoyed. I could name and describe all the enemies, but the attract screen lists them anyway, and I don't want to spoil your fun. You have to collect all eight of them by sitting on them - a strange feature rarely mentioned in reviews of the game - and returning them to base before the bad guys get annoyed and drop androids on them. The protection part involves a bunch of stupid scientists oblivious to all this danger, who have absent-mindedly taken a stroll on the planet's surface. If you think getting to a million points will shake them off, think again. These enemies are seriously mean, and they *never* leave you alone. The survival bit is obvious - you're a jetman-cum-astronaut stuck on a strange horizontally-scrolling moon, and from the very beginning you're assaulted by wave upon wave of enemies. There are two basic aims: survival and protection. So what's it all about? And why, every time I play it, do I feel like running up to people in the street to tell them how good it is? The second question is easy to answer: I don't get out enough. It's not surprising that Dropzone was later converted to the Super Nintendo (complete with end-of-level bosses), and most recently resurfaced in a slightly easier version on the Gameboy Color. It not only echoed the better aspects of the Defender coin-op, it was actually a much more enjoyable game: better scrolling, more detailed graphics, more compelling gameplay, smarter and more numerous enemies, and a smoother learning curve - all of which created a timeless classic. So when Dropzone arrived, it was a particularly timely addition to the shoot 'em up fold. The crap games bore such inspired names as 'Guardian', or 'Mr Rubbish the Defender Clone', and were about as exciting as sticking your head into a cow pat. Those exceptions were usually created by Jeff Minter - fast, furious, and wonderfully weird blasters featuring mutant camels, strange sheep and psychedelic sound effects. For exclusions and full terms see Delivery Unlimited T&Cs.There were plenty of Defender clones around before Dropzone came along, but with a few exceptions they were all crap. Everyday Market items sold and supplied by our partners will be delivered separately to your Woolworths items. Not available for Remote and Bulk Order deliveries. Minimum spend includes GST and is calculated after discounts and coupons are applied. Delivery Unlimited: there is a minimum spend of $50 for free standard shipping on Everyday Market orders. Additional delivery fees and charges may apply to Woolworths groceries, and a shipping fee will apply to an Everyday Market order if that order (excluding Woolworths groceries) does not meet the advertised free shipping threshold. Bulkier, heavier or larger items may incur additional shipping fees. Everyday Market Shipping Fees: If you spend $50 (incl GST) or more on Everyday Market items, shipping is free for your Everyday Market order. Please always check the product label or enquire with the manufacturer before consuming. Product information is intended as a guide only as products may change from time to time. Woolworths does not ensure the accuracy or suitability of the information on this page. This product is sold and shipped by our Everyday Market Partner who has provided all relevant product information for this listing.
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